The Quadra Standard

What we look for in every artist.

These are the eight things we check before we invite someone to a paid test. They come from our own production: the same rules our team follows on every project.

Eight points

One standard for every project.

  • 01

    Clean geometry

    Real-world scale, no overlapping or coplanar faces that flicker, bevels with correct smoothing and nothing floating above the floor.

  • 02

    UVs and texel density

    Scale lives in the UVs, not in the material: one texel density across the project (5.12 px/cm), so every surface reads the same up close.

  • 03

    Baked and ready

    Textures baked into clean maps, so assets arrive in Unreal Engine with tiling at 1 and look the same as in Blender.

  • 04

    Names and order

    Every asset follows one naming system (SM_, M_, MI_, T_ · Type_Category_Object_Detail_Variant) and lives in the right folder. Anyone on the team finds it in seconds.

  • 05

    Real-time pipeline

    From Blender to Unreal Engine 5 with master materials and instances, Nanite where it helps and lighting built for screens and VR.

  • 06

    Light that sells

    Believable light and real-world materials, with the same look from the first still to the film and the VR experience.

  • 07

    AI with judgement

    Variants, reframes and clay-to-film with AI tools, keeping the light and materials of the project. AI speeds up the work; it never changes the architecture.

  • 08

    Deliveries you can trust

    Clear briefs, honest timelines, organised feedback rounds and files delivered exactly as agreed.

How we review

From your portfolio to a real project.

  • 01

    Portfolio first

    We read every application and look at the work before the CV: real projects, process and finish.

  • 02

    A paid test

    A short brief with our own material, never a client’s, so you can show the standard in practice.

  • 03

    First project

    If the test meets the standard, you join the next project that fits your profile.

  • 04

    Talent pool

    If it is not the moment, you stay in our talent pool for future projects.

Learn it

Missing one of the eight? Our academy teaches them.

Quadremy is the academy created by the Quadra Visual team. You learn the same workflows we use on real projects, from the people who review your application.

Course · Self-paced

AI for ArchViz

The workflow we use in production: from clay to final render with AI tools, keeping the architecture exact.

  • ComfyUI
  • Higgsfield
  • Lifetime access
See the course

Mentoring · One to one

Mentoring in your language

Live video sessions with Gabriel, founder of Quadra Visual. The sessions are in Spanish, his original language, and live AI voice translation lets you hear him in your language, so language is never a barrier.

  • Portfolio review
  • Your own projects
  • Live AI translation
See mentoring

Free · Start today

Free resources

Guides and workflows from our own production, free to download.

  • AI glossary
  • Clay to render workflow
Download free

Studying at Quadremy is not a requirement to apply, and it does not guarantee a role: it teaches the same standard we review.

FAQ

Frequently asked questions.

Do I need to master all eight points?

No. Each role leans on some of them more than others, but the last one, reliable deliveries, applies to everyone.

Which software do you use?

Blender and Unreal Engine 5 for production, and ComfyUI and Higgsfield for AI.

Is the test paid?

Yes. For tests we only use our own material, never client work.

Ready to show us your best work?